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ModDB 2009 Mod of the Year Awards

Vote! Mod of the Year Awards - the premiere event that celebrates the best creations within the modding and indie gaming scene.

Gamers-Desire? What is is?

No clue what this is all about? Read more here and find out what Gamers-Desire is supposed to be!

Naruto: Naiteki Kensei R1

A new and unique fast-paced gaming experience based on the hit Japanese anime Naruto. Combining aspects of a third-person shooter and an action-based fighter!

Earth's Special Forces

Select your favorite character and fly, power up, transform, melee, and beam your enemies into pulp! Ger ready for some fast paced DBZ action! Download now!

ESF-World News

Animal AI in ESF

By Grega 17 March 2010

Oh yes! We went there...

What are we looking at here?

The image above shows a couple new features that the coders have been experimenting with.

Animal AI
One of the old school ESF developers is back in action. Rick (aka "Me") has returned to further his work on the bots as well as other side projects. For example, Rick has been working on an animal AI system that will allow mappers to add different types of creatures to maps. This system will allow for a variety of creatures that players will be able to interact with. Have you ever wanted to punch a dinosaur in the face? Me too...

Radial Blur
Raven has been experimenting with adding radial blur to ESF's visual FX set.

ESF Simple Melee Update

By Grega 08 March 2010

Welcome to the second melee update. Last time we have shown you what to expect of the new melee design with a couple of videos for better imagination of how it will work. This time we will be going though each of the subsystems one by one. Each subsystem will get its own update and the updates specific to melee will be made every couple of weeks with each of the updates done by a different development team member.

Short history of the Simple Melee system

ESF Beta 1.0:
-First introduction of Simple Melee
-Lock on required to swoop with only forward swoop possible
-Head-ons won by lower ping players
-Blow back length and speed enough to cover half of the map
-Chance for unlimited areal combos

ESF Beta 1.1:
-Head-ons won by player with more KI remaining

ESF Beta 1.2.X:
-Lock on removed in favor of the double tap swooping system
-Blow back speed and distance decreased drastically
-2 hit limit for areal combos implemented to cope with easier chaining of hits
-Head-ons changed to both players hitting each other and being blown apart

With that small history of the simple melee system behind us let me present the changes made for ESF:Final. The changes can easily be summed up into a few short paragraphs.

Damage and Blow back

In the past damage and blow back dealt from a melee hit was consistent no matter how the hit was done. In ESF: Final the blow back and damage dealt with simple melee will depend on 2 things. The first is speed, meaning that the faster you go the more damage blow back is done. The second is power, which can be considered the power level difference between the two players. Whether a player is stronger or weaker than an opponent will affect how much damage and blow back are dealt. Of course limits have been set as to how much damage may be dealt to players.

Continuous melee hits

The two hit limit has been reverted back to the infinite hits for simple melee.. To balance the system out each new hit you do will cause a bigger knock back to the opponent so it gets harder with each hit. Getting the second hit is relatively easy, but with the third one it'll become harder as knock back speed and distance increases with each hit.


With the incorporation of head-ons in ESF Beta 1.2 players that simultaneously attack each other with the same attack would be knocked back from each other. The system was further updated to include improved visuals.

Bonus points

With the addition of special moves a system was added to allow players to earn bonus points and then use them to “buy” special attacks. Bonus points are earned by performing actions in the game, such as simple melee hits. The system is designed so that more advanced actions are given a greater reward. For example, a simple melee hit will give you 1 point; the second hit will give you an additional 2 points, third hit 4 points, fourth 8 points and so on. Of course this only counts for continuous hits. If the target recovers from his blow back your point multiplier also gets reset.

ESF - New Melee System Overview

By Grega 19 January 2010

After several months of design work a new melee system has been implemented that caters to the high speed gameplay of ESF. Players can mix and match these new moves to form more complex combinations.


Over the years one of the most heavily debated topics within the development team has been the melee system. This system alone has required hours upon hours of discussion, design, redesign, re-redesign, re-re-redesign, re-re-re-redesign... you get the picture. Let's just say it's the reason that beer is now available on team meeting's menu. All of that aside, I am happy to announce that we have finally found a winner!

There were a few realizations made during the last round of the design process that have had a huge impact on the new system.

  1. Players really enjoy simple melee
  2. Melee is more about out maneuvering opponents than just mashing buttons
  3. There needs to be a way to do complex moves in a simple way
  4. ESF's mascot Phil the three headed emu will hurt us if the system fails


As a result, new moves have been implemented that retain the feel of simple melee, but offer players a way to string attacks together to form combinations.


Simple Melee: Mouse button 1

This light damage attack is similar to its beta counterpart with the exception that the knockback distance has been modified to allow average players to perform multiple melee hits more easily.




Combo Melee: Mouse button 2

A more damaging charged based melee attack that delivers several blows to an opponent. Holding a direction will send the opponent flying in that direction after the combo finishes. This is very handy for planning out the attack in the chain or for knocking opponents into objects that are to the left or right of the player.




Quick Throw: Mouse button 1+2

This attack is based on the beta throw, but with a twist. The ability for opponents to resist being thrown has been removed. Getting caught by this attack may result in your attacker repeating "who's your daddy?" over and over.




Grab and Smash: Mouse button 1+2 with turbo on

This vicious attack will remind players of that one time they had to stay the night in jail. It allows one player to grab another during swoop and drag them around. What the attacking player does from there is up to them. A couple suggestions are:

  1. Forcefully fly the opponent around the map while giving them a scenic tour
  2. Kindly smash their head into the ground and/or adjacent walls


...But, you said something about doing complex moves in a simple way?

In order to allow for the greatest flexibility and ease of use a framework was created where players earn bonus points through different actions, such as damaging an opponent, and spend those points on special moves.


Bonus System: Bonus button (C by default)

Bonus points may be applied to blocking, beams, and melee. Within each area there are three levels of bonuses; the higher the tier, the higher the cost and the more devastating the bonus. But that's really a discussion for another day. All you need to know for now is that once a melee bonus has been activated it's only active for a limited amount of time. It is crucial to setup your bonus attack using simple melee, combo melee, and throwing.






ESF Christmas Update 2009

By Grega 25 December 2009


Hey, whats up guys, this is Dalte89 the Particle FX Designer for ESF 1.3. Damnnnn do we got a big juicy update for you guys. I know all of you have been tired of the constant teasing and the pictures of the goods so I put together a nice beefy, tender, suculent, sexy, amazing, epic, superior, outstanding, and amazingly super epicly outstanding trailer for you.


I joined the team pretty much a year now and since I've joined all ive been doing is living my dreams redoing any and every effect I lay my eyes across. From Kamehamehas, to a Punch in the Face, to a gigantic spirit bomb blowing you to ashes. I can promise you that what you get with 1.3 will blow any previous version of ESF out of the water effortlessly. Being the perfectionist that I am, I try to capture the very essence of all DBZ like action. From each an every detail in combination with the shaders Raven provides me with, you will be amazed. Powering up with rocks floating around, swooping over water parting the sea, dust and splashing underneath a flying beam, teleporting streaks...heh too much to talk about. I'de rather show you. Take a look at the Earth's Special Forces Version 1.3 Effects Trailer and see just how many effects I've been hard at work on since I have joined.


Hope you all love it so much, as I put alot of work into this trailer along with help from the rest of the team. So without further due, watch it, DROOL, and LOVE ME..


Download the video in 720p


Also featured in this update are Doormat's new Gohan model and a teaser of our new Cell powered by GG and Enix



And at last a w.i.p. show off teaser trailer by Raven, featuring some yet unseen stuff, just for your pleasure, in 720p so enjoy it and grab it while u can.

Download the video in 720p






Gamers-Desire is back!

By DJ-Ready 19 December 2009

Gamers-Desire is back!

Gamers-Deisre has finally returned and promises to be bigger and better then ever before. All hail Gamers-Desire version 7! With the launch, ESF-World is back online and it comes with a brand new sister site going by the name of NNK-World. She's a real cutie!

It was a big undertaking with multitudes of real life time constraints preventing us from completing the site. It was difficult to get everything back online but Gamers-Deisre is finally meeting our expectations. Everything is built to be extendable and modular so ESF-World and NNK-World won't be the only projects supported! Our current plan is to extend the -World family to multiple mods. It takes a lot of work to maintain a website such as Gamers-Desire so we are keeping high standards in which projects we support. If you have any suggestions, you might want to take a look at this section of the new website to suggest a possible new -World site.

Another aspect you may have noticed is that we dropped support for multiple languages. The previous Gamers-Desire / ESF-World websites used to be available in both German and English. After years of experience we finally realized that the people who visit this site (in other words, you) are from all over the world. So right now, everything is available solely in English and there are no current plans to add multi-language support. However it may be added in the future if our views change.

ShiniNot much has changed from our original site, most of the things you could possibly want are still in their original place. This includes all the custom ESF files that made ESF-World "the" place to go when it came to community content! However if you do find something missing or want to suggest additional content feel free to leave a message on our forums and we will consider it.

Included in our launch are exciting new features of Gamers-Desire v7!
I have had countless requests for a system allowing ordinary community members to submit their files directly to the ESF-World file database. I'm proud to announce we finally have this option now. As a registered user you are able to submit news, static content articles and downloads for the download database. This works across the whole website so you can add whatever you want. Note that everything is subject to moderation and will not appear on the site unless one of the staff approves it. Anything submitted that is deemed inappropriate is promptly removed.

So, sit back, grab a beer, browse around and enjoy the new Gamers-Desire version 7! Also join the forums and let us know what you think about the new website!

- Gamers-Desire


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