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ModDB 2009 Mod of the Year Awards

Vote! Mod of the Year Awards - the premiere event that celebrates the best creations within the modding and indie gaming scene.

Gamers-Desire? What is is?

No clue what this is all about? Read more here and find out what Gamers-Desire is supposed to be!

Naruto: Naiteki Kensei R1

A new and unique fast-paced gaming experience based on the hit Japanese anime Naruto. Combining aspects of a third-person shooter and an action-based fighter!

Earth's Special Forces

Select your favorite character and fly, power up, transform, melee, and beam your enemies into pulp! Ger ready for some fast paced DBZ action! Download now!

http://gamers-desire.de/components/com_gk2_photoslide/images/thumbm/366391feature_image_template.jpg http://gamers-desire.de/components/com_gk2_photoslide/images/thumbm/494888feature_gd_1.jpg http://gamers-desire.de/components/com_gk2_photoslide/images/thumbm/649593feature_nnk.jpg http://gamers-desire.de/components/com_gk2_photoslide/images/thumbm/497484feature_esf_1.jpg

NNK-World News

NNK R1 Officially Released!

By DJ-Ready 10 January 2010

 

We've done it! NNK has been officially released to the public! We're very pleased and we can't wait to see see you guys in-game! Download Links can be found at the bottom of this post!

 

 

The Release Party was a huge success! We had even more listeners than our appearance on Podcast 17! We'd like to thank everyone who joined us in IRC and those who listened in on our Shoutcast! If you missed the Release Party and want to catch up on what happened JoeJustJoe was kind enough to keep notes which you can read here. Much thanks Joe!


If you're new to NNK, which all of you are, there is a great Tutorial Mode that teaches you all you need to know to prepare for battle! Simply click create server, set the map to nnk_academy, and change the game mode to tutorial. This will guide you through the basics of controlling your ninja and is highly recommended.

As with any new game, there is bound to be a few issues that we didn't catch. One of the issues you may run into is having your character stuck at times. If you find yourself in a situation like this, press the B key or open your console with the ~ key and type in unstuck. This will move your character away from potential sticky situations. We're going to work on getting you guys a patch as soon as possible. In the mean time if you run into any trouble please post in our Help Forum to find ways to resolve your issue.

 


 

Download it right here!




See you in the servers!


 

MOTY


 

NNK Milestone update #7

By DJ-Ready 26 December 2009

 

NNK has finally reached a stage worthy of sharing with our public. We are stronger than ever with the arrival of Tenken. Through his dedication to the project, we're able to make incredible strides towards future releases!

 

Chapter 7: What's left for NNK

 

The team is working diligently to clear out as many bugs as possible, and it's in no small part thanks to many individuals who have helped us in finding them!

Though there have been many key people in the development of the project who have been here since the beginning and are still going strong. We would like to take the time to recognize the members who have always stood by NNK with continuous, active progress since our humble beginnings:

  • Super Vegetto has worked day in and day out for NNK, doing everything from textures, animation, modeling, skinning, bug tracking, and countless other contributions. It can be said he completed at least 70% of our content, and has without doubt worked the longest and hardest out of everyone who contributed to our project.
  • Ryokeen has been NNK's coder since the very beginning. He was able to implement awesome features for NNK, some never before done on the Half Life engine, such as facial expressions, per pixel shading, cell shading, motion blur, and so much more.
  • DJ-Ready has done a lot to raise the bar with the level design. As well as providing custom content hosting for both Earth's Special Forces and Naruto Naiteki Kensei. Together with SV, they were able to create some incredible levels never though to be done on the Half Life engine. Through the help with Raven, ESF's coder, and Ryokeen, a new style of mapping has been able to exponentially improve the quality of maps.
  • Kama has done much with providing skins for models and map textures, as well as providing much PR service for NNK. He always brought in a level-headed, fun feeling to the project. Much of our update texts were completed by him, and it definitely made them a lot more enjoyable to read!
  • Kong has been the very first initiator of NNK, bringing together the many talents from the ESF community to bring to life this awesome project. Keeping things organized, together, and moving together has been a key feature to keeping this project afloat.
  • Tenken has kept NNK from the brink of death. Though recently joining, the 10-20 hours a day non-stop coding for NNK cannot be left unnoticed!



There are many awesome team members who have played key factors in bringing NNK to life during points of development!

  • Darktooth - Pumped out countless awesome animations
  • Eclipse - Sculpted character models and map props
  • Enix - Created some very high quality player models and props
  • Fil - Created some complicated features and programmed much for NNK
  • GlassShine - Initially spent hours on end, giving us awesome jumps in coding progress
  • God Gundam - Helped us rigged a few characters, modeling, as well as some awesome animations
  • Lord Killmore - The very first set of animations for NNK
  • Phobius - NNK's website provider, payed for the hosting of the project since the beginning
  • Raven - Helped much with our coders in bug fixing and feature implementation
  • Roach - Shaped levels to fight in
  • Sven da Man - Provided a few of our character models
  • TimN - Awesome skills on providing over 10 custom made tracks for NNK
  • Tom - Gave us leaps in code development
  • Tryforce - Made many map props, as well as doing some side skin jobs



Also we would like to recognize a few others who have done some work for NNK.

  • Brad - Squished many bugs that plagued our build
  • Compwhiz797 - Exploding tags and Kawarimi jutsu
  • Crono5788 - Very early attempt at melee that didn't fit with our game play
  • Damaera - Helped a bit with animations
  • Davidhalo - Provided some early help with the project
  • Davidskiwan - Provided a few animations
  • Keiha - Helped a bit with animations
  • Nightz - Very early dashing system, later was recoded
  • Navanax - Very early Kage Bunshin system, later was recoded
  • Sandstorm - Did our first shurikens, later recoded
  • Skizer - Provided some help with the website
  • SSJason - Very early targeting system, later was recoded



Also, for those creating custom content to gain access to NNK early, you have until January 3, 2010 to submit your completed work! Any late submissions will not be given access to NNK early!

Please send a Private Message to Kama with the file zipped up before January 3, 2010!

 

kama

 

Here are a few websites you can use to upload the file.

www.sendspace.com
www.rapidshare.com
www.megaupload.com

Oh, by the way. Make sure to check the NNK main page!


And remember, Vote for NNK in the MOTY 2009 awards! The more votes from registered users we have, the more likely you may play!

- NNK Team

MOTY

 


 

So thats what the NNK Team has to say this Christmas weekend. If you did check the NNK main page, you must've noticed the countdown already! Only 15 days left until it runs out ... I wonder whats going to happen then ;)

- GD

 

NNK Milestone update #6

By DJ-Ready 21 December 2009

 

As we look back in the past of NNK, there have been many ups and downs during development. During this time, NNK reached a all-time low, with the barely moving code progress. We now enter NNK's deepest obstacle to overcome.

 

Chapter 6: NNK's hope to finishing NNK: Tenken

 

Things were moving unbearably slow for NNK. Checking for updates to the build every 2 hours for days on end without any code progress became an everyday event. Only 3 team members were around to actually push NNK to completion. The last few team meetings had around 5-6 people in them, with 2 or 3 team members doing any discussing. Everyone else would respond "hi" and then would become unresponsive for the rest of the meeting.

 

The key thing that kept NNK from progressing was code progress. Without it, no new sounds can be added. Without it, no new attacks can be inputted. Without it, NNK would never be complete! Many team members recognized this, however, few of the coders were against having new coders joined especially this late in development. It would mean gaining another person with a different coding style, having them learn how to program for Half-Life, and the structure of the NNK code.

 

On the fated day of November 1, 2009, another routine team meeting was held, which setinto motion the cascade of events to the revival of NNK!

 

Eclipse mentioned to Kong about the possibility of his long-time friend, Tenken, joining NNK as a programmer to help finish it for release. He actually was involved in other projects such as Rurouni Kenshin Redemption, Gundam Universe, World of Padman, Saviour of Strength, and many others. Through his help, Tenken helped these projects reach incredible jumps in progress and even to a released state - this seemed too good to be true! However, the first post Tenken made on the NNK forums left doubts in many team members minds as to the type of character he had, as his very first post on the forums was to get people to help develop for Naruto Ninja Densetsu, a Naruto project that has been in development for many, many years.

 

Hey everybody! By this thread i'd like to announce NND lite; http://nndlite.com . Some of you might remember NND (died a lot, got revived a lot), well its back one last time . As you can see on our site, the source we are using is zeq2lite's. But this will be a standalone game, and not just zeq2 with some naruto models. At the moment we havent gotten a decent site up, but we'll have a go at that pretty soon.

I'd also like to say that if anyone would be interested in joining with Modding skills, please let us know we have a very small team at the moment so new blood is always welcome . If you are interested contact me through: EMAIL or use our/this forum. Any questions you guys might have, we'd be glad to answer them in this thread or on our forums. Have a good day!

 

The original thread is located HERE.

 

During our team meeting, everyone agreed to have Tenken try out to be a team member. All the team members were desperate for code!

 

The first task Tenken tackled was our previously known as "Tsuiga no Jutsu" for Kakashi, however has been tweaked and changed a bit. Here's a secret teaser of this never-before-seen-in-action jutsu!

 

 

Another great feature implemented by Tenken was his Kage Bunshin formation spawning. Basically around the player would be lines of possible places of spawning clones, which would take into account the surrounding structures. If there was any blockage of the spawning lines, the clones would not spawn in that area. Thus, we were able to achieve a nice clean formation.

 

 

Tenken also had his hand in implementing some awesome VGUI work that SV created with some planning from Kong. Here are our scoreboard and team select screen.

 

 

Everyone was very impressed with the progress Tenken has made. Within only one week of Tenken coding for NNK, he accomplished so much! Progress was 10x greater within the first week Tenken joined than it has been within the previous 2 months of NNK! Ryo became inspired to work again, SV was alive and well! Some previous team members started coming back. NNK was being revived!

 

Every single day since Tenken joined NNK, he has contributed 10-20 hours DAILY to programming for NNK! The dedication he has put towards the project is remarkable! For almost 2 months, every single day for 10-20 hours has been non-stop coding! He has fixed many bugs other coders left behind, as well as re-working flawed work to be more efficient. Tenken even stays up to 10 am working on the code!

 

Everyone on the team is very appreciative of what Tenken brings to NNK, and that is hope, dedication, progress, and unity. Without Tenken, we wouldn't have the drive and the progress to be so far in the game.

 

We bring to you the revival of our previous update series of Meet the Devs with Tenken!




Meet the Devs with Tenken!

 

Ok, so tell us about yourself?

Not much to tell about myself =)

How long have you been following Naruto and do you only read the manga, watch the anime or both?

I've been following it for about 4-5 years, but i stopped for about a year due to it's fillers. Then my brother got me back into it. Which made me start to following the manga, since the anime was all about fillers.

Are there any other animes you watch or mangas you read?

At the moment no, i use to follow Bleach but stopped due to it's filler. Something horrible that happens to most animes.

So how did you get into modding anyways?

I got into it 5 years ago, i started of as an animator for some dbz mods. But after going to uni, i picked up coding and years ago i stopped modding due to most mods dieing because of lack of coders, i felt like i could prevent this now. So i had an other go at it.

And how did you end up at NNK and what exactly do you do on the team?

Well eclipse told me that they needed a coder since most left NNK at the most needed time of it. So i agreed to help for a few weeks, but after working with SV and a few other members i relized that this was what i was looking for, so i decided to stick with them.

Are there any other projects you worked on in the past or that you are currently working on you would like to mention?

I worked as an animator for Gundam universe and some small work on Padmod. As a coder no other projects.

Any last words you want to add to this before we bring this to an end?

I wish that i could say state some inspriring words but i can't =). The most important thing about modding is that you enjoy doing it and get a good connection with the people you work with. Which i"ve got with some of the nnk members. Such thing can lead to great accomplishments. If you don't enjoy modding, don't do it. Don't do it for reputation or whatever, that's the wrong motivation, which im afraid some of our members have. All you got to do is to do it out of passion, that will lead to great succes.

 


 

The addition of Tenken to NNK brings us closer and closer to finishing up! Through the combined efforts of Tenken, Ryokeen, and Raven, NNK's code is polishing up! SV, Ready, Kama, DT, Kong, and the other devs are also pushing for a completely polished project for you all!

 

For Tenken, NNK provides a project where he can code with all the necessary assets at his finger tips! Unfortunately for NND, it is unable to provide him with the amount of assets NNK has to offer.

 

When this project is released, when you are running on walls and performing clever jutsus against your opponents, remember this isn't just any other mod project you're playing. You are playing the combined sweat, tears, and endless hours of work of a group of diverse individuals all over the world, who came together to create a very awesome, epic achievement!

 

 

Next Week! Chapter 7: What's left for NNK


Till next week and vote for us in the MOTY awards!

MOTY

 

   

Gamers-Desire is back!

By DJ-Ready 19 December 2009

Gamers-Desire is back!


Gamers-Deisre has finally returned and promises to be bigger and better then ever before. All hail Gamers-Desire version 7! With the launch, ESF-World is back online and it comes with a brand new sister site going by the name of NNK-World. She's a real cutie!

It was a big undertaking with multitudes of real life time constraints preventing us from completing the site. It was difficult to get everything back online but Gamers-Deisre is finally meeting our expectations. Everything is built to be extendable and modular so ESF-World and NNK-World won't be the only projects supported! Our current plan is to extend the -World family to multiple mods. It takes a lot of work to maintain a website such as Gamers-Desire so we are keeping high standards in which projects we support. If you have any suggestions, you might want to take a look at this section of the new website to suggest a possible new -World site.

Another aspect you may have noticed is that we dropped support for multiple languages. The previous Gamers-Desire / ESF-World websites used to be available in both German and English. After years of experience we finally realized that the people who visit this site (in other words, you) are from all over the world. So right now, everything is available solely in English and there are no current plans to add multi-language support. However it may be added in the future if our views change.

ShiniNot much has changed from our original site, most of the things you could possibly want are still in their original place. This includes all the custom ESF files that made ESF-World "the" place to go when it came to community content! However if you do find something missing or want to suggest additional content feel free to leave a message on our forums and we will consider it.

Included in our launch are exciting new features of Gamers-Desire v7!
I have had countless requests for a system allowing ordinary community members to submit their files directly to the ESF-World file database. I'm proud to announce we finally have this option now. As a registered user you are able to submit news, static content articles and downloads for the download database. This works across the whole website so you can add whatever you want. Note that everything is subject to moderation and will not appear on the site unless one of the staff approves it. Anything submitted that is deemed inappropriate is promptly removed.

So, sit back, grab a beer, browse around and enjoy the new Gamers-Desire version 7! Also join the forums and let us know what you think about the new website!

- Gamers-Desire

   

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